Depth Shark
WATER 5

Depth Shark

  • ATK:
  • 1400

  • DEF:
  • 0

  • View:
  • 2686




If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
41± 8/ 100
Power Score
Intrinsic 43
Deck 40

Depth Shark — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 43.3 · Deck: 39.6 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Depth Shark's 1400 ATK and its opponent-Standby ATK doubling earn little here: the doubling is a single late-turn pressure effect with no negation, removal, recursion or card advantage behind it. Its score comes mainly from being a plain Level 5 WATER Fish body that can be used as material and from being run at 1 to 3 copies in all 8 sampled Shark decks. The empty-field Normal Summon condition is a real restriction, and the absence of any combo or guide evidence keeps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 35 The empty-field Normal Summon condition limits when it comes down, and there is no searcher or starter stat for it (verified text, plus no as_starter/as_searched data; tier: verified).
Combo & Conversion 20 Its text converts nothing into a board on its own, and no combo boards are supplied (verified text; no combo observation).
Resource Economy 25 It is a one-card body with no refuel, draw, or search clause, so it produces no card advantage (verified text).
Effect & Interaction 10 Its only effect is an ATK-doubling on the opponent's Standby Phase, with no negate, removal, or hand-trap reach (verified text).
Material Utility 50 Level 5 WATER Fish is a generic material fit, but no material-usage stats exist and the Xyz partners are co-occurrence only (inferred from level/attribute; observed co-occurrence).
Resilience & Flexibility 35 A single body with no recursion or multi-zone presence, so one removal or negate ends it (inferred from text).
Deck-Building Efficiency 60 It runs at 1 to 3 copies with no garnet or lock, but the empty-field summon condition is a mild restriction (observed copies distribution; verified text).

Calculation

Weight profile: Material body / Normal primary weights only; no secondary blend. Intrinsic ≈ 43.3, Deck ≈ 39.6, Meta = provisional. Modifiers: empty-field Normal Summon condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Plain Level 5 WATER Fish body that works as material without needing a specific partner (inferred)
  • Present in all 8 sampled decks at 1 to 3 copies with a 100% Shark-archetype link (observed)
  • The Standby-Phase ATK doubling gives a late attack threat on the opponent's turn (verified text)

Weaknesses

  • Normal Summon requires an empty monster zone (verified text)
  • No negation, removal, recursion, or card advantage (verified text)
  • No combo, guide, or usage-statistics evidence, so the role rests on text and deck co-occurrence (data gap)

Counters / choke points

  • Any monster removal or negate that resolves before the opponent's Standby Phase, ending the ATK doubling (inferred from text)
  • Opponent plays that just leave the body on board, since its only effect is a single Standby-Phase doubling (inferred)

Best use

Level 5 WATER Fish material body and opening or post-clear Normal Summon. Decks: Shark archetype decks.

Evidence & gaps

  • Verified: Text: Normal Summon without Tribute only if you control no monsters; Text: once per turn, during the opponent's Standby Phase, ATK doubles until end of that turn; Level 5, WATER, Fish, 1400 ATK, Effect Monster; Present in 8 of 8 sampled decks, all Shark archetype, all gameplay type 3
  • Observed: Average 1.5 copies per deck (distribution 1 copy in 6 decks, 3 copies in 2); Co-occurs at 100% with Shark cards and Xyz/CXyz partners in the sampled decks
  • Inferred: Level 5 WATER Fish is a generic material fit for Xyz/Link lines; The Standby-Phase doubling is a pressure tool that seldom decides a game on its own; A single removal or negate ends the card's value
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the 8-deck sample only deck sample is a single archetype, so cross-archetype portability is unknown











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